Re: Native XSI LSCM Unwrapping

Date : Wed, 30 May 2007 10:45:50 -0700
To : XSI(at)Softimage.COM
From : "Steven Caron" <carons(at)gmail.com>
Subject : Re: Native XSI LSCM Unwrapping
specific xsi version restrictions?

my first attempts using 5.11 and 6.01 on win 64 aren't working.

the dll isn't recognized by default. so i renamed the dll from dungarees.64.dll to dungarees.dll.

# ERROR : 2000 - Unspecified failure

any ideas?

steven

On 5/30/07, Alan Jones <skyphyr(at)gmail.com > wrote:
d'oh sorry - tired. A big thanks to Michele for putting together the
64bit windows version.

Cheers,

Alan.

On 5/30/07, Alan Jones <skyphyr(at)gmail.com> wrote:
> Hi All,
>
> Quite a while ago the benevolent and generous Halfdan passed me some
> source code which was capable of unwrapping meshes in XSI using LSCM.
>
> I've made a few adjustments (clicky buttons, implementing as an
> operator etc) and it's working well enough for people to start playing
> with.
>
> Sorry to say I've only got a linux release and windows 64bit so far.
> They're at http://www.binaryiris.com/xsi/dungarees.tar.bz2
>
> The source code is available at
> http://www.binaryiris.com/xsi/dungarees-src.tar.bz2
>
> I'll sort out a proper page and details at some stage.
>
> You need a polymesh, edge cluster for where to split it and existing
> set of UVs. Get Property->Texture Projection->Dunwrap then select the
> items in the order mentioned before.
>
> I was trying to get it working so you didn't have to have existing
> UVs, but it would cause crashes on unfrozen meshs and commands are
> treated as batch so I couldn't throw a dialogue warning people first.
>
> If anyone can be bothered submitting the bug (let me know as I'm not
> going to get to it today at least) calling GetClusterPropertyBuilder(
> ) on an unfrozen mesh in a command wipes out XSI. I also tried getting
> it to freeze the mesh beforehand in the command and it still crashed
> even when resourcing both the primitive from the object and the
> geometry from the primitive after the freezing.
>
> Anyway - if someone gets to compiling it for win32 then feel free to
> send a link up and I'll get to packaging it all as an addon sometime
> :-)
>
> Cheers,
>
> Alan.
>
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