Re: Native XSI LSCM Unwrapping

Date : Wed, 30 May 2007 20:13:30 +0200
To : XSI(at)Softimage.COM
From : Philipp Oeser <philipp.oeser(at)liga01.de>
Subject : Re: Native XSI LSCM Unwrapping
I'm not too familiar with the GPL, but I looked at the source and it's "still" the blender source being wrapped (unless I got something wrong).
Excuse my confusion, but what changed since the discussion about roadkill? Can or cant you use GPLed code in an XSI plugin?
I'd be really interested to know the conditions under which this is possible



quoting alan from the discussion about roadkill: ---------------------------------------------------------------------------- So even if it's GPLed you can't use that code in an XSI plugin without the author adding an exception to link against XSI (once again assuming all code and libraries would allow this).

So the short of it is you can't take GPLed code and create an XSI
plugin with it unless the license specifically oks linking against
XSI.

Cheers,

Alan.
----------------------------------------------------------------------------

Greetz
Philipp


Alan Jones schrieb:
Hi All,

Quite a while ago the benevolent and generous Halfdan passed me some
source code which was capable of unwrapping meshes in XSI using LSCM.

I've made a few adjustments (clicky buttons, implementing as an
operator etc) and it's working well enough for people to start playing
with.

Sorry to say I've only got a linux release and windows 64bit so far.
They're at http://www.binaryiris.com/xsi/dungarees.tar.bz2

The source code is available at
http://www.binaryiris.com/xsi/dungarees-src.tar.bz2

I'll sort out a proper page and details at some stage.

You need a polymesh, edge cluster for where to split it and existing
set of UVs. Get Property->Texture Projection->Dunwrap then select the
items in the order mentioned before.

I was trying to get it working so you didn't have to have existing
UVs, but it would cause crashes on unfrozen meshs and commands are
treated as batch so I couldn't throw a dialogue warning people first.

If anyone can be bothered submitting the bug (let me know as I'm not
going to get to it today at least) calling GetClusterPropertyBuilder(
) on an unfrozen mesh in a command wipes out XSI. I also tried getting
it to freeze the mesh beforehand in the command and it still crashed
even when resourcing both the primitive from the object and the
geometry from the primitive after the freezing.

Anyway - if someone gets to compiling it for win32 then feel free to
send a link up and I'll get to packaging it all as an addon sometime
:-)

Cheers,

Alan.
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