can I use LM2MV at all??
| Date : Wed, 30 May 2007 11:56:27 -0700 (PDT) |
| To : XSI(at)Softimage.COM |
| From : Eric Lampi <ericlampi(at)yahoo.com> |
| Subject : can I use LM2MV at all?? |
I spoke too soon, the native motion buffer is not working all the way through the shot.
Is there any way to use the LM2MV shader instead? If so, anyone kind enough to walk me through how to set it up for 6.01?
E
Freelance 3-D Animator, F/X Artist
Is there any way to use the LM2MV shader instead? If so, anyone kind enough to walk me through how to set it up for 6.01?
E
----- Original Message ----
From: Halfdan Ingvarsson <hingvars(at)Softimage.COM>
To: XSI(at)Softimage.COM
Sent: Wednesday, May 30, 2007 11:42:03 AM
Subject: RE: LM2MV and 6.01???
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Eric Lampi
Sent: 30-May-2007 11:34
To: XSI(at)Softimage.COM
Subject: Re: LM2MV and 6.01???
From: Halfdan Ingvarsson <hingvars(at)Softimage.COM>
To: XSI(at)Softimage.COM
Sent: Wednesday, May 30, 2007 11:42:03 AM
Subject: RE: LM2MV and 6.01???
Black?
You're looking at the motion framebuffer output and not the
output of the main framebuffer, right? If the object isn't moving, it looks
gray. You can validate this in the render region by selecting the motion channel
to view. You don't need to do a special pass for it either. It comes for free
with the main render.
- ½
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Eric Lampi
Sent: 30-May-2007 11:34
To: XSI(at)Softimage.COM
Subject: Re: LM2MV and 6.01???
Thanks
Halfdan,
I think I am still missing something. I set up a motion output framebuffer, adjusted the motion vector length based on what MR suggested, but it looks like only some of my geo is creating getting the motion color applied, while the rest are black. They are all in the same partition.
Is there some material, overrride or setting on the objects I am not aware of? I tried looking in the docs but there's not much. I am under the impression from your post yesterday that you set it up and render that pass, if there are more steps involved please let me know.
I'm confused.
E
Freelance 3-D Animator, F/X Artist
I think I am still missing something. I set up a motion output framebuffer, adjusted the motion vector length based on what MR suggested, but it looks like only some of my geo is creating getting the motion color applied, while the rest are black. They are all in the same partition.
Is there some material, overrride or setting on the objects I am not aware of? I tried looking in the docs but there's not much. I am under the impression from your post yesterday that you set it up and render that pass, if there are more steps involved please let me know.
I'm confused.
E
----- Original Message ----
From: Halfdan Ingvarsson <hingvars(at)Softimage.COM>
To: XSI(at)Softimage.COM
Sent: Tuesday, May 29, 2007 6:00:47 PM
Subject: RE: LM2MV and 6.01???
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Halfdan Ingvarsson
Sent: 29-May-2007 17:58
To: XSI(at)Softimage.COM
Subject: RE: LM2MV and 6.01???
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Eric Lampi
Sent: 29-May-2007 17:56
To: XSI(at)Softimage.COM
Subject: LM2MV and 6.01???
From: Halfdan Ingvarsson <hingvars(at)Softimage.COM>
To: XSI(at)Softimage.COM
Sent: Tuesday, May 29, 2007 6:00:47 PM
Subject: RE: LM2MV and 6.01???
Er. RSMB.
Damn acronyms.
- ½
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Halfdan Ingvarsson
Sent: 29-May-2007 17:58
To: XSI(at)Softimage.COM
Subject: RE: LM2MV and 6.01???
You don't need it for 6.0.1. The motion buffer is already
rendered in a format suitable for RMSB. You may have to change the output format
to a 16-bit or float RGB(A) image but that's about it.
- ½
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Eric Lampi
Sent: 29-May-2007 17:56
To: XSI(at)Softimage.COM
Subject: LM2MV and 6.01???
Having
trouble getting it to work. The motionblur menus are all different so I am
not sure if it's something I am overlooking or it's just broken.
E
Freelance 3-D Animator, F/X
Artist
E
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