Re: can I use LM2MV at all??
| Date : Wed, 30 May 2007 13:14:41 -0700 (PDT) |
| To : XSI(at)Softimage.COM |
| From : Eric Lampi <ericlampi(at)yahoo.com> |
| Subject : Re: can I use LM2MV at all?? |
No shaders or anything fancy.
It would be fine the first 50 frames then the pass would break down and have some objects black, some not.
I've rebuilt the motionbuffer on another pass, and I just finished rendering it and I didn't have the same problems. Maybe that one was just corrupted? Well in any case, I have what I need. If I track down a cause (spent most of the day trying to figure it out), I'll post it.
E
Freelance 3-D Animator, F/X Artist
It would be fine the first 50 frames then the pass would break down and have some objects black, some not.
I've rebuilt the motionbuffer on another pass, and I just finished rendering it and I didn't have the same problems. Maybe that one was just corrupted? Well in any case, I have what I need. If I track down a cause (spent most of the day trying to figure it out), I'll post it.
E
----- Original Message ----
From: Halfdan Ingvarsson <hingvars(at)Softimage.COM>
To: XSI(at)Softimage.COM
Sent: Wednesday, May 30, 2007 3:40:19 PM
Subject: RE: can I use LM2MV at all??
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Eric Lampi
Sent: 30-May-2007 14:56
To: XSI(at)Softimage.COM
Subject: can I use LM2MV at all??
From: Halfdan Ingvarsson <hingvars(at)Softimage.COM>
To: XSI(at)Softimage.COM
Sent: Wednesday, May 30, 2007 3:40:19 PM
Subject: RE: can I use LM2MV at all??
What happens with the native buffer? I'd prefer to fix that
instead :-)
It's doing exactly the same thing under the hood as the
lm_2dmv shader, except it doesn't have to replace the main output, so I'm
curious to know what's going klonk. Do you have any lens shaders on the pass
you're rendering in?
- ½
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Eric Lampi
Sent: 30-May-2007 14:56
To: XSI(at)Softimage.COM
Subject: can I use LM2MV at all??
I
spoke too soon, the native motion buffer is not working all the way through the
shot.
Is there any way to use the LM2MV shader instead? If so, anyone kind enough to walk me through how to set it up for 6.01?
E
Freelance 3-D Animator, F/X Artist
Is there any way to use the LM2MV shader instead? If so, anyone kind enough to walk me through how to set it up for 6.01?
E
-----
Original Message ----
From: Halfdan Ingvarsson <hingvars(at)Softimage.COM>
To: XSI(at)Softimage.COM
Sent: Wednesday, May 30, 2007 11:42:03 AM
Subject: RE: LM2MV and 6.01???
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Eric Lampi
Sent: 30-May-2007 11:34
To: XSI(at)Softimage.COM
Subject: Re: LM2MV and 6.01???
From: Halfdan Ingvarsson <hingvars(at)Softimage.COM>
To: XSI(at)Softimage.COM
Sent: Wednesday, May 30, 2007 11:42:03 AM
Subject: RE: LM2MV and 6.01???
Black?
You're looking at the motion framebuffer output and not the
output of the main framebuffer, right? If the object isn't moving, it looks
gray. You can validate this in the render region by selecting the motion channel
to view. You don't need to do a special pass for it either. It comes for free
with the main render.
- ½
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Eric Lampi
Sent: 30-May-2007 11:34
To: XSI(at)Softimage.COM
Subject: Re: LM2MV and 6.01???
Thanks
Halfdan,
I think I am still missing something. I set up a motion output framebuffer, adjusted the motion vector length based on what MR suggested, but it looks like only some of my geo is creating getting the motion color applied, while the rest are black. They are all in the same partition.
Is there some material, overrride or setting on the objects I am not aware of? I tried looking in the docs but there's not much. I am under the impression from your post yesterday that you set it up and render that pass, if there are more steps involved please let me know.
I'm confused.
E
Freelance 3-D Animator, F/X Artist
I think I am still missing something. I set up a motion output framebuffer, adjusted the motion vector length based on what MR suggested, but it looks like only some of my geo is creating getting the motion color applied, while the rest are black. They are all in the same partition.
Is there some material, overrride or setting on the objects I am not aware of? I tried looking in the docs but there's not much. I am under the impression from your post yesterday that you set it up and render that pass, if there are more steps involved please let me know.
I'm confused.
E
-----
Original Message ----
From: Halfdan Ingvarsson <hingvars(at)Softimage.COM>
To: XSI(at)Softimage.COM
Sent: Tuesday, May 29, 2007 6:00:47 PM
Subject: RE: LM2MV and 6.01???
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Halfdan Ingvarsson
Sent: 29-May-2007 17:58
To: XSI(at)Softimage.COM
Subject: RE: LM2MV and 6.01???
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Eric Lampi
Sent: 29-May-2007 17:56
To: XSI(at)Softimage.COM
Subject: LM2MV and 6.01???
From: Halfdan Ingvarsson <hingvars(at)Softimage.COM>
To: XSI(at)Softimage.COM
Sent: Tuesday, May 29, 2007 6:00:47 PM
Subject: RE: LM2MV and 6.01???
Er. RSMB.
Damn acronyms.
- ½
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Halfdan Ingvarsson
Sent: 29-May-2007 17:58
To: XSI(at)Softimage.COM
Subject: RE: LM2MV and 6.01???
You don't need it for 6.0.1. The motion buffer is already
rendered in a format suitable for RMSB. You may have to change the output format
to a 16-bit or float RGB(A) image but that's about it.
- ½
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Eric Lampi
Sent: 29-May-2007 17:56
To: XSI(at)Softimage.COM
Subject: LM2MV and 6.01???
Having
trouble getting it to work. The motionblur menus are all different so I am
not sure if it's something I am overlooking or it's just broken.
E
Freelance 3-D Animator, F/X
Artist
E
| DATE: | << | >> | THREAD: | << | >> | INDEX: | Main | Thread |
|---|
- Previous by Date: Re: Native XSI LSCM Unwrapping
- Next by Date: Re: Native XSI LSCM Unwrapping
- Previous by Thread: Re: Native XSI LSCM Unwrapping
- Next by Thread: Re: Native XSI LSCM Unwrapping
- Index(es):
| Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available. |