Ultimapper- Normal map issues

Date : Thu, 31 May 2007 10:04:52 -0500
To : xsi(at)Softimage.COM
From : Rares Halmagean <rares(at)janimation.com>
Subject : Ultimapper- Normal map issues
I'm trying to export a normal from tangent map from an imported zbrush mesh using ultimapper but the resulting map doesn't look right;



So I extracted polygons from the zbrush mesh thinking there may be something wrong with the imported zbrush mesh but results remained the same. I then extracted a new mesh from original xsi mesh and then exported a normal seeing if that would yield better results. Instead I got this;



Heres the settings I used;


--

Rares Halmagean
2D / 3D Digital Artist




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