Re: OT:Google SketchUP

Date : Thu, 31 May 2007 08:46:29 -0700
To : XSI_MailingList <XSI(at)Softimage.COM>
From : Greg Smith <greg(at)stanwinston.com>
Subject : Re: OT:Google SketchUP
Yeah I have recieved models from art departments that were created in
Sketchup and is a total nightmare to clean. On top of what Andy said
regarding the arbitrary normal direction of polys, none of the polygons
are welded. This wouldn't be such a bad thing if the solution was just
to select your edges and perform a weld boundary edges operation,
however another interesting caveat is that you'll find is duplicates of
polygons stacked on each other. One instance I had about 10 polygons
sharing the same space. I've also had n-gon polys that had multiple
verticies stacked in the same space. And even one point and two point
polygons (at least that what it looked like). Needless to say all of
this made cleaning models for production use an absolute PITA. 

my two cents,

Greg

On Thu, 2007-05-31 at 11:46 +0200, Andy Jones wrote:
> Yes, as I've had to deal with importing designs from art departments 
> that were designed in it.  A big problem you are likely to encounter if 
> you use it is that it creates the poly faces of the geometry come across 
> pointing in somewhat arbitrary directions.  This seems to be because 
> SketchUp draws all faces as two-sided anyway, so they don't care about 
> having the polygon faces be continuous across edges.  Makes for lots of 
> clean up in XSI (or crashing in Maya, apparently).  The good news is 
> that the .xsi export built into it works pretty well.  Though, there's 
> no way to import.
> 
> When I first started playing with it, I got all excited because you can 
> just slap doors on walls and stuff.  But ultimately, it's just not all 
> it's cracked up to be.  You'd be better off just cutting a hole for a 
> door and importing a door model in XSI.  Or developing a door tool that 
> does this for you somehow.  Because it's just not worth the headache if 
> your eventual goal is to manipulate the stuff in XSI or Maya or 
> whatever.  If you just want to quickly do some cad work, it works okay.  
> I haven't played around with it enough, but I was having some trouble 
> figuring out how to make numerical translations to components.  Like if 
> I want to make sure a wall is exactly 10 feet tall or something.  All I 
> could figure out was how to guess at it, then measure.
> 
> All in all, it's mostly just a nice toy for the masses, and a sort of 
> sketch-pad for designers.  Like a 3-dimensional piece of notebook paper.
> 
> -Andy
> 
> Takayuki Honda wrote:
> 
> > Anybody played around with this?
> >
> > http://sketchup.google.com/
> >
> >  
> >
> 
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