Basically, what's wrong with the tangent map you posted? Looks ok to me
on first sight...
-André
Rares Halmagean wrote:
I'm trying to export a normal from tangent map from an imported zbrush
mesh using ultimapper but the resulting map doesn't look right;
So I extracted polygons from the zbrush mesh thinking there may be
something wrong with the imported zbrush mesh but results remained the
same. I then extracted a new mesh from original xsi mesh and then
exported a normal seeing if that would yield better results. Instead I
got this;
Heres the settings I used;
--
*Rares Halmagean
2D / 3D Digital Artist *
<http://www.janimation.com>
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi