Re: Ultimapper- Normal map issues

Date : Thu, 31 May 2007 18:10:07 +0200
To : XSI(at)Softimage.COM
From : André Adam <a_adam(at)49games.de>
Subject : Re: Ultimapper- Normal map issues
Basically, what's wrong with the tangent map you posted? Looks ok to me on first sight...

   -André


Rares Halmagean wrote:
I'm trying to export a normal from tangent map from an imported zbrush mesh using ultimapper but the resulting map doesn't look right;



So I extracted polygons from the zbrush mesh thinking there may be something wrong with the imported zbrush mesh but results remained the same. I then extracted a new mesh from original xsi mesh and then exported a normal seeing if that would yield better results. Instead I got this;



Heres the settings I used;


--

*Rares Halmagean
2D / 3D Digital Artist *
<http://www.janimation.com>



--- Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body: unsubscribe xsi


Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available.
This site supposedly brought to you by Benjamin Grosser and the Imaging Technology Group.