RE: OT:Google SketchUP

Date : Thu, 31 May 2007 12:27:22 -0400
To : <XSI(at)Softimage.COM>
From : "Marc-Andre Carbonneau" <marc-andre.carbonneau(at)ubisoft.com>
Subject : RE: OT:Google SketchUP
Is it really faster to use than real 3D softwares?

Teach them XSI. :)
They'll thank you for it.


-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
Of Greg Smith
Sent: May 31, 2007 11:46 AM
To: XSI_MailingList
Subject: Re: OT:Google SketchUP

Yeah I have recieved models from art departments that were created in
Sketchup and is a total nightmare to clean. On top of what Andy said
regarding the arbitrary normal direction of polys, none of the polygons
are welded. This wouldn't be such a bad thing if the solution was just
to select your edges and perform a weld boundary edges operation,
however another interesting caveat is that you'll find is duplicates of
polygons stacked on each other. One instance I had about 10 polygons
sharing the same space. I've also had n-gon polys that had multiple
verticies stacked in the same space. And even one point and two point
polygons (at least that what it looked like). Needless to say all of
this made cleaning models for production use an absolute PITA. 

my two cents,

Greg

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