hair instance up vector

Date : Thu, 31 May 2007 17:43:55 -0400
To : XSI List Server <XSI(at)Softimage.COM>
From : Kris Rivel <krisrivel(at)gmail.com>
Subject : hair instance up vector
Is there any way to get hair instances to point up along the global Y? Ideally to have some variance as well. This possible via scripted operators? I'm looking to get more rigid control over my hair instances which are incredibly difficult to keep from flipping around wildly when adding slight turbulence. I'm using tangent maps and tried pointing the instance to a goal but they don't give me the effect I'm looking for.

Kris
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