Is there any way to get hair instances to point up along the global Y?
Ideally to have some variance as well. This possible via scripted
operators? I'm looking to get more rigid control over my hair instances
which are incredibly difficult to keep from flipping around wildly when
adding slight turbulence. I'm using tangent maps and tried pointing the
instance to a goal but they don't give me the effect I'm looking for.
Kris
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