Could anyone out there using v6 confirm whether or not you can now make Ultimapper render (i.e. see) backfacing polys?
I made normal and albedo maps for some trees I wanted to turn into grids (see attached images to see what I mean) and found I first had to apply thickness to the whole object using Helge's Solidify script. This script unfortunately smokes the UVs, so I then had to Gator the Uvs back over and the use Ultimapper with the result... Very long winded to say the least!
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frame1_albedo.jpg
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frame1_normal.jpg
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