well, Frankly I had this occur often in 5.11, generally only when the
scene was complete - many hundreds of objects and the passes being created
afterwards. When the passes were set up earlier on in development then
there wasnt as many crashes. A neat tip in this scenario is to set up /
create all your passes in a clean scene then merge this in which brings
all the passes with it. Of course this doesnt solve the problem of
crashing occuring when adding objects to partitions but I found often this
type of crashing was related to 1 or two errant objects which had become
corrupted.
On Fri, June 1, 2007 9:18 am, Frank Lenhard wrote:
> does somebody else experience enormous amounts of crashes as soon as you
> start working with passes in 6.01?
>
> i got two different projects that behaved nicely, but when i come to
> breaking the scene up in passes it crashes all over the place.
>
> - when i change overide shaders/add nodes/remove nodes
> - when i change passes. that gets even so bad that scenes dont render,
> because the pass that gets render (farm) is not the current pas when the
> scane was saved, and so the renderboxes crash (all of them) - when
> duplicating a pass xsi just freezes (with 1 proc busy)
>
> most of this happens not all the time but pretty often. the one scene
> contains a lot of reference models the other scene however not a single
> one. just plain geometry :/
>
>
> ciao franky
>
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