thanks for the ideas. i will try that!
ciao
franky
Friday, June 1, 2007, 11:31:42 AM, you wrote:
btcu> well, Frankly I had this occur often in 5.11, generally only when the
btcu> scene was complete - many hundreds of objects and the passes being created
btcu> afterwards. When the passes were set up earlier on in development then
btcu> there wasnt as many crashes. A neat tip in this scenario is to set up /
btcu> create all your passes in a clean scene then merge this in which brings
btcu> all the passes with it. Of course this doesnt solve the problem of
btcu> crashing occuring when adding objects to partitions but I found often this
btcu> type of crashing was related to 1 or two errant objects which had become
btcu> corrupted.
btcu> On Fri, June 1, 2007 9:18 am, Frank Lenhard wrote:
>> does somebody else experience enormous amounts of crashes as soon as you
>> start working with passes in 6.01?
>>
>> i got two different projects that behaved nicely, but when i come to
>> breaking the scene up in passes it crashes all over the place.
>>
>> - when i change overide shaders/add nodes/remove nodes
>> - when i change passes. that gets even so bad that scenes dont render,
>> because the pass that gets render (farm) is not the current pas when the
>> scane was saved, and so the renderboxes crash (all of them) - when
>> duplicating a pass xsi just freezes (with 1 proc busy)
>>
>> most of this happens not all the time but pretty often. the one scene
>> contains a lot of reference models the other scene however not a single
>> one. just plain geometry :/
>>
>>
>> ciao franky
>>
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