Hi all,
We are playing around with stuff from another package, that gives us
animated nulls with FK that we need to drive a rig generated in XSI
using the Rig guide - this generated rig has a Quaternion spine - now
when I tag this rig and tag the imported rig, then transfer a tripping
walk - the XSI rig breaks at the bottom of the spine - I have tried
tagging different parts around this area to see if it fixes it, but no
luck so far!!
Anyone had this problem, any suggestions/tips in this area??
Thanks
Sandy
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Sandy Sutherland Digital Doodeller - TD
Blackginger (Cape) http://www.blackginger.tv
mailto:sandy(at)blackginger.tv
(P) (+27 21) 488 1188 (Cel) 0827893789
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