what "break" means? its something that cant be fixed with adjusting
the spine or cog nodes inside motor (translating/rotating them)?
i had some problems lately with walk cycles that came in as mocap and
then where creted as sidesteps on my xsi rig. didnt find a solution
yet, but somehow some axis offsets where introduced somewhere :/
you can also try to motor your nulls onto a simple bone rig
(get/model) and see if that works better, to find out if its your xsi
rig that troubles the process or the incoming nulls....
ciao
franky
Friday, June 1, 2007, 3:08:08 PM, you wrote:
SS> Hi all,
SS> We are playing around with stuff from another package, that gives us
SS> animated nulls with FK that we need to drive a rig generated in XSI
SS> using the Rig guide - this generated rig has a Quaternion spine - now
SS> when I tag this rig and tag the imported rig, then transfer a tripping
SS> walk - the XSI rig breaks at the bottom of the spine - I have tried
SS> tagging different parts around this area to see if it fixes it, but no
SS> luck so far!!
SS> Anyone had this problem, any suggestions/tips in this area??
SS> Thanks
SS> Sandy
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