ah!! that is the case here too. some ref models sit in a group as well
and all ARE in a layers....
did you experienced that in 6.01? i remember it was very buggy in 6.0.
ciao
franky
Friday, June 1, 2007, 4:41:07 PM, you wrote:
NT> We had this problem when parts of reference models were in groups
NT> outside of the model or in scene layers.
NT> Nguyen.
NT> Frank Lenhard wrote:
>> does somebody else experience enormous amounts of crashes as soon as
>> you start working with passes in 6.01?
>>
>> i got two different projects that behaved nicely, but when i come to
>> breaking the scene up in passes it crashes all over the place.
>>
>> - when i change overide shaders/add nodes/remove nodes
>> - when i change passes. that gets even so bad that scenes dont render,
>> because the pass that gets render (farm) is not the current pas when
>> the scane was saved, and so the renderboxes crash (all of them)
>> - when duplicating a pass xsi just freezes (with 1 proc busy)
>>
>> most of this happens not all the time but pretty often.
>> the one scene contains a lot of reference models the other scene
>> however not a single one. just plain geometry :/
>>
>>
>> ciao
>> franky
>>
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