I think we were on 6.0 back then. Since then, we've been staying away
from reference models so I'm not sure if they've fixed this particular
case for 6.01.
Nguyen.
Frank Lenhard wrote:
ah!! that is the case here too. some ref models sit in a group as well
and all ARE in a layers....
did you experienced that in 6.01? i remember it was very buggy in 6.0.
ciao
franky
Friday, June 1, 2007, 4:41:07 PM, you wrote:
NT> We had this problem when parts of reference models were in groups
NT> outside of the model or in scene layers.
NT> Nguyen.
NT> Frank Lenhard wrote:
does somebody else experience enormous amounts of crashes as soon as
you start working with passes in 6.01?
i got two different projects that behaved nicely, but when i come to
breaking the scene up in passes it crashes all over the place.
- when i change overide shaders/add nodes/remove nodes
- when i change passes. that gets even so bad that scenes dont render,
because the pass that gets render (farm) is not the current pas when
the scane was saved, and so the renderboxes crash (all of them)
- when duplicating a pass xsi just freezes (with 1 proc busy)
most of this happens not all the time but pretty often.
the one scene contains a lot of reference models the other scene
however not a single one. just plain geometry :/
ciao
franky
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