i restarted the scene fresh, created the passes first and avoided
groups and layers at all.
so far i didnt had a single crash. supercool! (kinda)
i still get an issue where not all partition members get properly
overidden. but this solves itself when i reload the scene.
thanks for the suggestions guys!
ciao
franky
Friday, June 1, 2007, 5:56:18 PM, you wrote:
D>
D> Im not sure but we seem to be having problems with passes when there are also
D> groups and layers as well. Some crashes happening. Taking out some groups and layers
D> seemed to make it more stable. However we never searched and found out if thats
D> really the case.
D>
D> Dawa
D>
D>
D> Frank Lenhard wrote:
D>
D> thanks for the ideas. i will try that!
D> ciao
D> franky
D> Friday, June 1, 2007, 11:31:42 AM, you wrote:
btcu>> well, Frankly I had this occur often in 5.11, generally only when the
btcu>> scene was complete - many hundreds of objects and the passes being created
btcu>> afterwards. When the passes were set up earlier on in development then
btcu>> there wasnt as many crashes. A neat tip in this scenario is to set up /
btcu>> create all your passes in a clean scene then merge this in which brings
btcu>> all the passes with it. Of course this doesnt solve the problem of
btcu>> crashing occuring when adding objects to partitions but I found often this
btcu>> type of crashing was related to 1 or two errant objects which had become
btcu>> corrupted.
btcu>> On Fri, June 1, 2007 9:18 am, Frank Lenhard wrote:
D>
D>
D>
D> does somebody else experience enormous amounts of crashes as soon as you
D> start working with passes in 6.01?
D> i got two different projects that behaved nicely, but when i come to
D> breaking the scene up in passes it crashes all over the place.
D> - when i change overide shaders/add nodes/remove nodes
D> - when i change passes. that gets even so bad that scenes dont render,
D> because the pass that gets render (farm) is not the current pas when the
D> scane was saved, and so the renderboxes crash (all of them) - when
D> duplicating a pass xsi just freezes (with 1 proc busy)
D> most of this happens not all the time but pretty often. the one scene
D> contains a lot of reference models the other scene however not a single
D> one. just plain geometry :/
D> ciao franky
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D>
D> Dawa Fruitman
D> Animation director
D> TOPIX
D> 35 McCaul St., Suite 200, Toronto, ON, M5T 1V7
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