Re: Ultimapper- Normal map issues

Date : Tue, 5 Jun 2007 09:06:56 +0100
To : XSI(at)Softimage.COM
From : "Dan Yargici" <danyargici(at)gmail.com>
Subject : Re: Ultimapper- Normal map issues
Anyone?  Would be great to know if this is sorted (or indeed if I've missed something very obvious...).  The images I attached previously are correct; without applying thickness first, half of the leaves are gone...

Cheers,

DAN

On 6/1/07, Dan Yargici <danyargici(at)gmail.com> wrote:
Could anyone out there using v6 confirm whether or not you can now make Ultimapper render (i.e. see) backfacing polys?

I made normal and albedo maps for some trees I wanted to turn into grids (see attached images to see what I mean) and found I first had to apply thickness to the whole object using Helge's Solidify script.  This script unfortunately smokes the UVs, so I then had to Gator the Uvs back over and the use Ultimapper with the result... Very long winded to say the least!




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