Re: Mixer Ghosting?

Date : Tue, 05 Jun 2007 13:52:55 +0200
To : XSI(at)Softimage.COM
From : André Adam <a_adam(at)49games.de>
Subject : Re: Mixer Ghosting?
I think I just got it working again. I remembered that had something to do with a buffer on Viewport A; as long as the objects are visible in Viewport A, it appears to work... Though I don't get that one to repro on simple data. Hmmm...

Thanks for the quick reply!

   -André


Sofronis Efstathiou wrote:
Hi Andre,

It's working here, with a simple scene. Does it work with a cube, animated via two clips overlapping, one clip has X translation the other Y?

I take it the source files for your clips are animating the same channels?

Saf


-----Original Message----- From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of André Adam Sent: 05 June 2007 12:33 To: xsi(at)Softimage.COM Subject: Mixer Ghosting?

Now, I've had nothing but trouble with it in the past, but right now I'd really like it to work. Is there anything one can do wrong when setting up Mixer Ghosting?

Two clips covering the same timerange.
Mixer Ghosting enabled on both tracks.
Viewport turned to Mixer Ghosting.
And I see no ghosts...

Anyone having any idea what I might do wrong?

Cheers, and thanks in advance for a suggestion or two...

-André

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