Andre,
What version of XSI are you running?
I thought we removed the viewport A limitation for mixer ghosting in version 6.0. (but you still have to toggle on/off ghosting in the mixer if you want the ghosts to be recomputed after changing your 3D view camera)
--
Brent
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of André Adam
Sent: Tuesday, June 05, 2007 12:53 PM
To: XSI(at)Softimage.COM
Subject: Re: Mixer Ghosting?
I think I just got it working again. I remembered that had something to
do with a buffer on Viewport A; as long as the objects are visible in
Viewport A, it appears to work... Though I don't get that one to repro
on simple data. Hmmm...
Thanks for the quick reply!
-André
Sofronis Efstathiou wrote:
> Hi Andre,
>
> It's working here, with a simple scene. Does it work with a cube, animated via two clips overlapping, one clip has X translation the other Y?
>
> I take it the source files for your clips are animating the same channels?
>
> Saf
>
>
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of André Adam
> Sent: 05 June 2007 12:33
> To: xsi(at)Softimage.COM
> Subject: Mixer Ghosting?
>
> Now, I've had nothing but trouble with it in the past, but right now I'd
> really like it to work. Is there anything one can do wrong when setting
> up Mixer Ghosting?
>
> Two clips covering the same timerange.
> Mixer Ghosting enabled on both tracks.
> Viewport turned to Mixer Ghosting.
> And I see no ghosts...
>
> Anyone having any idea what I might do wrong?
>
> Cheers, and thanks in advance for a suggestion or two...
>
> -André
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