Hi Brent, that was a good hint. My quick fix was not related to Viewport
A actually, but to that fact that in Viewport A XRay Mode was turned
off. Mixer ghosting does not seem to work with Overlay XRay Mode, at
least on my end. Can you confirm that?
Thanks for the hint! Oh, it's 6.01 btw...
-André
Brent McPherson wrote:
Andre,
What version of XSI are you running?
I thought we removed the viewport A limitation for mixer ghosting in version 6.0. (but you still have to toggle on/off ghosting in the mixer if you want the ghosts to be recomputed after changing your 3D view camera)
--
Brent
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of André Adam
Sent: Tuesday, June 05, 2007 12:53 PM
To: XSI(at)Softimage.COM
Subject: Re: Mixer Ghosting?
I think I just got it working again. I remembered that had something to
do with a buffer on Viewport A; as long as the objects are visible in
Viewport A, it appears to work... Though I don't get that one to repro
on simple data. Hmmm...
Thanks for the quick reply!
-André
Sofronis Efstathiou wrote:
Hi Andre,
It's working here, with a simple scene. Does it work with a cube, animated via two clips overlapping, one clip has X translation the other Y?
I take it the source files for your clips are animating the same channels?
Saf
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of André Adam
Sent: 05 June 2007 12:33
To: xsi(at)Softimage.COM
Subject: Mixer Ghosting?
Now, I've had nothing but trouble with it in the past, but right now I'd
really like it to work. Is there anything one can do wrong when setting
up Mixer Ghosting?
Two clips covering the same timerange.
Mixer Ghosting enabled on both tracks.
Viewport turned to Mixer Ghosting.
And I see no ghosts...
Anyone having any idea what I might do wrong?
Cheers, and thanks in advance for a suggestion or two...
-André
---
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