RE: falling paper simulation

Date : Wed, 6 Jun 2007 12:58:35 +0100
To : <XSI(at)Softimage.COM>
From : "Kim Aldis" <XSI(at)kim-aldis.co.uk>
Subject : RE: falling paper simulation
Just out of interest, does anyone know of any writings on the dynamics of
falling leaves? Real or fake would do.

> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> Behalf Of Eriya Ito
> Sent: 05 June 2007 23:30
> To: XSI(at)Softimage.COM
> Subject: RE: falling paper simulation
> 
>  >>I found Deform -> Quick Stretch to work better for that kind of
> thing.
> Just that it does not flip around unless you go and keyframe them.
> 
> All I can say is you'll have to fight it out with instanced particles
> with Francois' Quick Stretch.
> 
> Goodluck.
> 
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> Behalf
> Of Francois Lord
> Sent: Wednesday, June 06, 2007 2:57 AM
> To: XSI(at)Softimage.COM
> Subject: Re: falling paper simulation
> 
> I found Deform -> Quick Stretch to work better for that kind of thing.
> It's also easier to setup.
> 
> Nguyen Tran wrote:
> > Has anyone had success simulating falling paper or other thin
> flexible
> 
> > objects using syflex or softbodies in xsi?
> > I've tried using syflex's air and turbulence but it doesn't have that
> > nice falling leaf effect. There should be lots of falling paper with
> > collisions so keyframing is a bit tedious.
> >
> > Thanks,
> > Nguyen.
> >
> 
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