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Ah cool. I thought I was the only one that noticed this. I posted something about it a long time ago but if I can remember correctly, everyone looked at me like I was a weirdo or somethin :)
... I'm not sayin I'm not either.
On 6/5/07, takita <takita(at)earthlink.net> wrote:
All I know is assigning a constant shader works fine with my workgroup disconnected... :)
-T
Sam Cuttriss wrote: > i dont recall it being slow prior to the rasterizor? > the rasterizor didnt play well with using a 0,0,0,0 constant as a
> clipping element. > > my suspicion is there are a few hoops being jumped through to tie up > those loose ends? > i would be interested in the facts though? > > _sam >
> > *Sam Cuttriss > 3D Aficionado* > >
A.K.I.T.A.: Artificial Killing and Immediate Troubleshooting Android
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