Re: the constant shader?

Date : Wed, 6 Jun 2007 20:45:25 -0500
To : XSI(at)Softimage.COM
From : "Gene Crucean" <emailgeneonthelist(at)gmail.com>
Subject : Re: the constant shader?
Ah cool. I thought I was the only one that noticed this. I posted something about it a long time ago but if I can remember correctly, everyone looked at me like I was a weirdo or somethin :)


... I'm not sayin I'm not either.



On 6/5/07, takita <takita(at)earthlink.net> wrote:
All I know is assigning a constant shader works fine with my workgroup
disconnected...  :)

-T

Sam Cuttriss wrote:
> i dont recall it being slow prior to the rasterizor?
> the rasterizor didnt play well with using a 0,0,0,0 constant as a
> clipping element.
>
> my suspicion is there are a few hoops being jumped through to tie up
> those loose ends?
> i would be interested in the facts though?
>
> _sam
>
>
> *Sam Cuttriss
> 3D Aficionado*
>
>


A.K.I.T.A.: Artificial Killing and Immediate Troubleshooting Android

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