Hi there,
a while ago someone posted a neat idea about using
a cameraprojection of a rendered sequence slapped
back onto said sequence, then using that for rendering
a pretty fast motionblur.
While the general setup isn´t too difficult (except for
the unnerving fiddle with texturesupports/texturespaces)
I wonder what settings you guys use for the rendering,
making sure you only get edge antialiasing but no filtering
on the texture (which would wash out the result too much).
We had good results with Lancos for AA and image filtering
turned off lately but I wonder if there is a better setup.
Cheers
tim
P.S: Personally, I´ve not much experience with 6.01, so any
tips to correctly setting up the motion *.mt buffer and getting
it read into Adobe AE or Combustion would also be appreciated.
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi