Go to the Framebuffer tab in render options, turn off
all the jitter and sampling controls
Set the sample filtering to Triangle,
1.
From: Eric Lampi [mailto:ericlampi(at)yahoo.com]
Sent: Thursday, June 07, 2007 11:44 AM
To:
XSI(at)Softimage.COM
Subject: Re: camera projections and
aliasing?
Yes,
Camera projections will soften your texture for some reason, I never found a
way around it.
E
Freelance 3-D Animator, F/X Artist
-----
Original Message ----
From: Chris Johnson <chrisj(at)topixfx.com>
To:
XSI(at)Softimage.COM
Sent: Thursday, June 7, 2007 10:51:44 AM
Subject:
camera projections and aliasing?
This is a really silly question but
I'll ask none the less.
So we have a render that's taking an
unrealistic amount of time with blur. So for a work around we're re projecting
the render without Motion blur with a camera projection back onto the geometry
and then rerendering with motion blur on. Great fake and works well for really
fast moving things.
However for things that weren't moving in the scene
the render is different. Obviously because it's being resample and rendered
again....everything gets a slight blur. Is there an Aliasing setting that
someone has had some better success with this? I've tried quite a few
different settings with no luck.
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