RE: camera projections and aliasing?

Date : Thu, 7 Jun 2007 13:27:38 -0400
To : <XSI(at)Softimage.COM>
From : "Robert Moodie" <rmoodie(at)buzzimage.com>
Subject : RE: camera projections and aliasing?
Go to the Framebuffer tab in render options, turn off all the jitter and sampling controls
Set the sample filtering to Triangle, 1.
 
 
 
 
 


From: Eric Lampi [mailto:ericlampi(at)yahoo.com]
Sent: Thursday, June 07, 2007 11:44 AM
To: XSI(at)Softimage.COM
Subject: Re: camera projections and aliasing?

Yes, Camera projections will soften your texture for some reason, I never found a way around it.

E
 
Freelance 3-D Animator, F/X Artist


----- Original Message ----
From: Chris Johnson <chrisj(at)topixfx.com>
To: XSI(at)Softimage.COM
Sent: Thursday, June 7, 2007 10:51:44 AM
Subject: camera projections and aliasing?

This is a really silly question but I'll ask none the less.

So we have a render that's taking an unrealistic amount of time with blur. So for a work around we're re projecting the render without Motion blur with a camera projection back onto the geometry and then rerendering with motion blur on. Great fake and works well for really fast moving things.

However for things that weren't moving in the scene the render is different. Obviously because it's being resample and rendered again....everything gets a slight blur. Is there an Aliasing setting that someone has had some better success with this? I've tried quite a few different settings with no luck.


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