Re: JP_Separate.js anyone?

Date : Thu, 7 Jun 2007 13:29:41 -0400
To : <XSI(at)Softimage.COM>
From : "Wayne Williams" <w1343(at)comcast.net>
Subject : Re: JP_Separate.js anyone?
maya

----- Original Message ----- From: "Tim Leydecker" <BauerOink(at)gmx.de>
To: <XSI(at)Softimage.COM>
Sent: Thursday, June 07, 2007 11:59 AM
Subject: JP_Separate.js anyone?



Unfortunately,

the following link to Joey Ponthieux´s excellent JP_Seperate.js
is broken, or it´s may even be the entire community thing is down:

http://www.softimage.com/community/xsi_net/L04_body/content/Model/Create/jp_separate/JP_Separate.js

The above script would take a polygon object, find all seperate
polygon islands, then extract each to a new, seperate mesh.

Any alterernative available somewhere?

I´ve a pretty nasty piece of geometry, containing dozens of
elements that are all merged in one object - which isn´t ideal.
(Think of a chain you´d want to RBD but only have as one object).

Cheers

tim



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