In the Render Tree, plug a Scalar_State (ray length) in a
Mixer_Gradient. Then plug the Mixer_Gradient in the light color. Adjust
the Active Range in the gradient (third tab). You will get a good
control over the way the light lights.
Michaël Bentitou wrote:
Hi list –
Trying a bunch of stuff without much success, is it possible to
inverse the way a light lights? Kind of an inverse falloff/attenuation.
Thanks,
-=mb.
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