Re: Inverse Lights

Date : Thu, 7 Jun 2007 11:32:19 -0700
To : XSI(at)Softimage.COM
From : "Graham D Clark" <mailgrahamdclark(at)gmail.com>
Subject : Re: Inverse Lights
set the light up how you want same way as with curves in maya except
with a gradient:
http://www.grahamdclark.com/Studentresources/tutorials/colorstexturesspotlength/index.html

for post lighting u can fake neg by shifting 0 to half way up the
available but depth, then in comp shift it bak. (also this way u can
get 6 lights instead of 3 using standard post light technique.)

--
Graham D Clark
Paramount Pictures, Marx Brothers Building, Room 111, 5555 Melrose
Ave, Hollywood, CA 90038
http://www.grahamdclark.com | http://www.linkedin.com/in/grahamclark |
http://www.xsibase.com/articles.php?detail=117

On 6/7/07, Michaël Bentitou <michaelb(at)hybride.com> wrote:

That kind of works except that I'd have to create this as a matte and do the actual lighting in comp... I'd love to avoid that - and I won't get the same results.

Thanks though I'll keep that in mind.

I never thought I would say this, but in Maya you can just type in
negative values for the fall off and voila.

Feature request?

-=mb.



> -----Original Message-----
> From: Antonin Messier-Turcotte [mailto:amessier(at)flystudio.com]
> Sent: Thursday, June 07, 2007 1:32 PM
> To: XSI(at)Softimage.COM
> Subject: Re: Inverse Lights
>
> Maybe boosting the ambience of the scene and then using a negative
color
> in your light value?
>
> Michaël Bentitou wrote:
> >
> > Hi list –
> >
> > Trying a bunch of stuff without much success, is it possible to
> > inverse the way a light lights? Kind of an inverse
falloff/attenuation.
> >
> > Thanks,
> >
> > -=mb.
> >
>
>
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