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sweet!!!
:)
On 6/7/07, Tim Leydecker <BauerOink(at)gmx.de> wrote:
Hey Joey, Wayne and Steve,
thanks guys! Sorry for writing shorthand but my girlfriend is getting bored waiting
for me to finish up... I don´t want her to go:
*seperate*
Cheers
tim
P.S: http://www.softimage.com/community/xsi%5Fnet/ Seems to be the latest version of xsi_net still available
but lacking the above script. In the meantime, here´s a temp link on my webspace (don´t bogg it down please): www.hafenlola.com/downloads/JP_Separate.zip
Ah, and watch the _underscore in the above 4Kb file.
----- Original Message ----- From: "Ajit Menon" <xsiajit(at)gmail.com> To: <
XSI(at)Softimage.COM> Sent: Thursday, June 07, 2007 9:39 PM Subject: Re: JP_Separate.js anyone?
Hey Wayne Any chance I could get my hands on that one too? :) cheers! Ajit
On 6/7/07, Wayne Williams <w1343(at)comcast.net> wrote: > > Sorry for the short answer. Totally forgotten I'd download the excellent > script. Thanks for that Joey! I've shot it to you in a private mail Tim.
> Cheers! > -Wayne > > ----- Original Message ----- > From: "Tim Leydecker" <BauerOink(at)gmx.de> > To: <
XSI(at)Softimage.COM> > Sent: Thursday, June 07, 2007 1:46 PM > Subject: Re: JP_Separate.js anyone? > > > >> maya > > > > umhh yes, that´s what I´ve done it with now...
> > > > Cheers > > > > > > > > > > ----- Original Message ----- > > From: "Wayne Williams" <w1343(at)comcast.net
> > > To: <XSI(at)Softimage.COM> > > Sent: Thursday, June 07, 2007 7:29 PM > > Subject: Re: JP_Separate.js anyone? > > > > > >> maya
> >> > >> ----- Original Message ----- > >> From: "Tim Leydecker" <BauerOink(at)gmx.de> > >> To: <
XSI(at)Softimage.COM> > >> Sent: Thursday, June 07, 2007 11:59 AM > >> Subject: JP_Separate.js anyone? > >> > >> > >>> Unfortunately, > >>>
> >>> the following link to Joey Ponthieux´s excellent JP_Seperate.js > >>> is broken, or it´s may even be the entire community thing is down: > >>> > >>> >
http://www.softimage.com/community/xsi_net/L04_body/content/Model/Create/jp_separate/JP_Separate.js > >>>
> >>> The above script would take a polygon object, find all seperate > >>> polygon islands, then extract each to a new, seperate mesh. > >>> > >>> Any alterernative available somewhere?
> >>> > >>> I´ve a pretty nasty piece of geometry, containing dozens of > >>> elements that are all merged in one object - which isn´t ideal. > >>> (Think of a chain you´d want to RBD but only have as one object).
> >>> > >>> Cheers > >>> > >>> tim > >>> > >>> > >>> > >>> --- > >>> Unsubscribe? Mail
Majordomo(at)Softimage.COM with the following text in > >>> body: > >>> unsubscribe xsi > >> > >> > >> --- > >> Unsubscribe? Mail
Majordomo(at)Softimage.COM with the following text in > >> body: > >> unsubscribe xsi > > > > > > --- > > Unsubscribe? Mail
Majordomo(at)Softimage.COM with the following text in > body: > > unsubscribe xsi > > > --- > Unsubscribe? Mail
Majordomo(at)Softimage.COM with the following text in body: > unsubscribe xsi >
--- Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi
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