No need to build a custom render tree. Just go in the visibility
property of your character, in the rendering tab, and uncheck
Transparency Visible.
Just make sure your character doesn't walk behind a window after that. :-)
Frank Lenhard wrote:
heya, i dont really know a lot about tricky shader trees yet but i hope
its possible,
i have a character, toon shaded. i want it to have transparent areas
that are defined by textures. so far so good. i can make it
transparent in the toon shader, but... i need the background be
visible in these transparent areas.
right now, of course the next object/polygon in the z depth becomes
visible.
what i actually want is to define a shader that projects the scene
background onto the masked areas (texture) of a object.
ciao
franky
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