Re: shader question

Date : Fri, 08 Jun 2007 10:10:09 -0400
To : XSI(at)Softimage.COM
From : Francois Lord <francoislord(at)gmail.com>
Subject : Re: shader question
No need to build a custom render tree. Just go in the visibility property of your character, in the rendering tab, and uncheck Transparency Visible.
Just make sure your character doesn't walk behind a window after that. :-)


Frank Lenhard wrote:
heya, i dont really know a lot about tricky shader trees yet but i hope
its possible,

i have a character, toon shaded. i want it to have transparent areas
that are defined by textures. so far so good. i can make it
transparent in the toon shader, but... i need the background be
visible in these transparent areas.
right now, of course the next object/polygon in the z depth becomes
visible.

what i actually want is to define a shader that projects the scene
background onto the masked areas (texture) of a object.



ciao
franky

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