Ah yes indeed you're right - I got misleaded because the damn slider
only goes to 20 ;-)
That's nice though, much simpler without the change range - thanks
Francois!
-=mb.
> -----Original Message-----
> From: Francois Lord [mailto:francoislord(at)gmail.com]
> Sent: Thursday, June 07, 2007 5:32 PM
> To: XSI(at)Softimage.COM
> Subject: Re: Inverse Lights
>
> The Value_Range parameters in the gradient do exactly the same thing
as
> the change_range. You must increase the max_value to the maximum
> distance you want the gradient to affect the light, in XSI units.
>
> Michaël Bentitou wrote:
> > Thanks both of you for the help - however it seems my brain is
running
> > on numb today as I can't get it to work with your exact steps.
> >
> > I had to mix both 'recipes' to make it behave correctly so I now
have:
> >
> > ScalarState:ChangeRange:MixerGradient:Softlight
> >
> > Francois, I can't get it to work without the ChangeRange - does that
> > makes sense?
> >
> > Graham, the part with layering texture and volume seems really nice,
> > I'll have to try this out ;-)
> >
> > Thanks,
> > -=mb.
> >
> >
> >
> >
> >> -----Original Message-----
> >> From: Graham D Clark [mailto:mailgrahamdclark(at)gmail.com]
> >> Sent: Thursday, June 07, 2007 2:32 PM
> >> To: XSI(at)Softimage.COM
> >> Subject: Re: Inverse Lights
> >>
> >> set the light up how you want same way as with curves in maya
except
> >> with a gradient:
> >>
> >>
> >
http://www.grahamdclark.com/Studentresources/tutorials/colorstexturesspo
> > tl
> >
> >> ength/index.html
> >>
> >> for post lighting u can fake neg by shifting 0 to half way up the
> >> available but depth, then in comp shift it bak. (also this way u
can
> >> get 6 lights instead of 3 using standard post light technique.)
> >>
> >
> >
> >
> >> -----Original Message-----
> >> From: Francois Lord [mailto:francoislord(at)gmail.com]
> >> Sent: Thursday, June 07, 2007 2:25 PM
> >> To: XSI(at)Softimage.COM
> >> Subject: Re: Inverse Lights
> >>
> >> In the Render Tree, plug a Scalar_State (ray length) in a
> >> Mixer_Gradient. Then plug the Mixer_Gradient in the light color.
> >>
> > Adjust
> >
> >> the Active Range in the gradient (third tab). You will get a good
> >> control over the way the light lights.
> >>
> >
> > ---
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> >
> >
>
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