hmmm either should be fine, I think.
I'm looking at exporting as EPS for some print work though a little bit of shading would help... as it would be nice not to have to export and render via maya.
Thanks for the help!
On 6/10/07, Kim Aldis <XSI(at)kim-aldis.co.uk> wrote:
Hi Ajit,
I've a couple of things that may work for you, neither on the web site right now because they need a bit of work to make them publishable. But I can forward either with some loose instructions if you like.
There's the old swuff tool, which works well enough for most purposes but requires a little scripting.
And I have an eps exporter which I think has a minor bug but may also work for you if you have something that will convert eps to flash. Also it only exports a single frame using the current selection so it'll need a touch of scripting before it'll export a sequence.
Swuff does rudimentary Gourad shading and uses a painter's algorithm for hidden surface. EPS does no shading and no hidden surface. Painter's is a workable algorithm but not foolproof.
Let me know which, if any, you'd prefer.
cheers
aah... would be awesome if u do have it. no hurry...!