|
if I paste the mocap onto the character, add layers etc then I can do it. working directly having animation in the mixer and adding animation layers this does not work correctly, it seems.
On 6/11/07, Raffael Dickreuter <raffael3d(at)gmail.com> wrote:
if I just animate and add layers I could do what you suggest. but my scenario is having mocap in the mixer and animating on top of it. and here is where it seems to fall apart...
On 6/11/07,
Raffael Dickreuter <raffael3d(at)gmail.com> wrote:
it wont let me. that's when I found about collapsing layers, but it looks different. when I try to store it the normal way it just claims there is nothing to store, altough there is.
On 6/11/07, carl <carl(at)measurand.com> wrote:
Store the f-curves in an action and save
it out, than you can load this in xsi 5. I have done it and it works. Or isn't
this what you looking for?
-----Original Message-----
From: owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM] On Behalf Of
Raffael Dickreuter
Sent: June 11, 2007 2:44 PM
To: XSI(at)Softimage.COM
Subject: bringing animation from
XSI 6 to 5 after using animation layers
I want to use animation layers in 6 to offset
animation from stuff like mocap. but I need then to bring it back into XSI 5. I
thought that would be simple you just collapse the layers and it applies them
as f curves. however that seems not really to work, I have a "normal"
mocap clip in the mixer. whatever I get after collapse isnt the same animation
that I created.
any tips or ideas on the matter would be helpful. thanks
|