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I suspect the rules for general mixer animation blend downs would be the same whether you were using animation layers or not. So, for just a moment, ignore the fact that you are using animation layer blending and concentrate just on what the mixer is doing.
As far as I know, the current implementation of the mixer can only maintain your original curve data when it does a "merge" operation. This works for any clips that are scaled, cut, translated in time, and have no overlaps or transitions to other clips. The moment you start doing any interpolated blending between clipA and clipB, as is common with mocap, you can no longer do a "merge" operation. Due to the interpolations going on with the animation data in the mixer, XSI is forced to "freeze and capture" into a new clip (basically plot the curves).
Adding animation layers to the mix would not change the above limitations on mixdowns. However, the fact that they have figured out a way to maintain your curve integrity for mixes between animation layers suggests that they may be closer to that solution as well. Still, this does nothing to help you now, other than hopefully explain why it might not be working the way you want.
-Brad
if I paste the mocap onto the character, add layers etc then I can do it. working directly having animation in the mixer and adding animation layers this does not work correctly, it seems.
On 6/11/07, Raffael Dickreuter <raffael3d(at)gmail.com> wrote:
if I just animate and add layers I could do what you suggest. but my scenario is having mocap in the mixer and animating on top of it.
and here is where it seems to fall apart...
On 6/11/07, Raffael Dickreuter <raffael3d(at)gmail.com> wrote:
it wont let me. that's when I found about collapsing layers, but it looks different.
when I try to store it the normal way it just claims there is nothing to store, altough there is.
On 6/11/07, carl <carl(at)measurand.com> wrote:
Store the f-curves in an action and save it out, than you can load this in xsi 5. I have done it and it works. Or isn't this what you looking for?
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf OfRaffael Dickreuter
Sent: June 11, 2007 2:44 PM
To: XSI(at)Softimage.COM
Subject: bringing animation from XSI 6 to 5 after using animation layers
I want to use animation layers in 6 to offset animation from stuff like mocap. but I need then to bring it back into XSI 5. I thought that would be simple you just collapse the layers and it applies them as f curves. however that seems not really to work, I have a "normal" mocap clip in the mixer. whatever I get after collapse isnt the same animation that I created.
any tips or ideas on the matter would be helpful. thanks
--
Bradley R. Gabe | Senior Creature TD | Stan Winston Studio
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