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trying all different formats helps and works, just as a note the defaul eani is not reliable...
On 6/11/07, Raffael Dickreuter <
raffael3d(at)gmail.com> wrote:next problem is a clip thtat is exported out of XSI 6 is often just 1 frame long when its brought into 5, but will have its full length when brought into 6...
On 6/11/07,
Raffael Dickreuter <raffael3d(at)gmail.com> wrote:
ok so it is indeed a bug.
yes the workaround works for the moment.
On 6/11/07, Brent McPherson <
brentmc(at)softimage.com
> wrote:
Raffael,
This is a bug with collapse and it doesn't work well when
the source animation is on the mixer.
The workaround in this case is to first plot or apply you
mocap data on the character as fcurves. After that you can layer, collapse
and store your collapsed animation as a new action as
expected.
Let us know if this works.
--
Brent
I'm surprised that you are not getting the same result
after collapsing the layers, it's really just plotting the mixer.
What is on the mixer, is it complex, do you have stuff muted
perhaps?
From: owner-xsi(at)Softimage.COM
[mailto: owner-xsi(at)Softimage.COM] On Behalf Of Raffael
Dickreuter Posted At: Monday, June 11, 2007 2:21 PM Posted
To: xsi Conversation: bringing animation from XSI 6 to 5 after
using animation layers Subject: Re: bringing animation from XSI 6 to
5 after using animation layers if I paste the mocap onto
the character, add layers etc then I can do it. working directly having
animation in the mixer and adding animation layers this does not work
correctly, it seems.
On 6/11/07, Raffael
Dickreuter <raffael3d(at)gmail.com> wrote:
if
I just animate and add layers I could do what you suggest. but my scenario
is having mocap in the mixer and animating on top of it. and here is
where it seems to fall apart...
-----Original
Message----- From: owner-xsi(at)Softimage.COM [mailto:
owner-xsi(at)Softimage.COM] On Behalf Of Raffael
Dickreuter Sent: June
11, 2007 2:44 PM To: XSI(at)Softimage.COM
Subject: bringing animation from
XSI 6 to 5 after using animation layers
I want to
use animation layers in 6 to offset animation from stuff like mocap. but
I need then to bring it back into XSI 5. I thought that would be simple
you just collapse the layers and it applies them as f curves. however
that seems not really to work, I have a "normal" mocap clip in the
mixer. whatever I get after collapse isnt the same animation that I
created.
any tips or ideas on the matter would be helpful.
thanks
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