Re: bringing animation from XSI 6 to 5 after using animation layers

Date : Mon, 11 Jun 2007 18:19:53 -0700
To : XSI(at)Softimage.COM
From : "Raffael Dickreuter" <raffael3d(at)gmail.com>
Subject : Re: bringing animation from XSI 6 to 5 after using animation layers
paste action in xsi 6 seems partially broken too.

same scene in xsi 5 works fine, same command applied in 6 wont work reliable..

On 6/11/07, Raffael Dickreuter <raffael3d(at)gmail.com> wrote:
next bug:
if you are lucky enough to get the mixer in via .xsi and you have it on a reference model it will be blown away every time you update the reference model or you open the scene.



On 6/11/07, Raffael Dickreuter <raffael3d(at)gmail.com> wrote:
trying all different formats helps and works, just as a note the defaul eani is not reliable...


On 6/11/07, Raffael Dickreuter < raffael3d(at)gmail.com> wrote:
next problem is a clip thtat is exported out of XSI 6 is often just 1 frame long when its brought into 5, but will have its full length when brought into 6...



On 6/11/07, Raffael Dickreuter <raffael3d(at)gmail.com> wrote:
ok so it is indeed a bug.

yes the workaround works for the moment.


On 6/11/07, Brent McPherson < brentmc(at)softimage.com > wrote:
Raffael,
 
This is a bug with collapse and it doesn't work well when the source animation is on the mixer.
 
The workaround in this case is to first plot or apply you mocap data on the character as fcurves. After that you can layer, collapse and store your collapsed animation as a new action as expected.
 
Let us know if this works.
--
Brent


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Luc-Eric Rousseau
Sent: Monday, June 11, 2007 8:03 PM
To: XSI(at)Softimage.COM
Subject: RE: bringing animation from XSI 6 to 5 after using animation layers

I'm surprised that you are not getting the same result after collapsing the layers, it's really just plotting the mixer.  What is on the mixer, is it complex, do you have stuff muted perhaps?


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Raffael Dickreuter
Posted At: Monday, June 11, 2007 2:21 PM
Posted To: xsi
Conversation: bringing animation from XSI 6 to 5 after using animation layers
Subject: Re: bringing animation from XSI 6 to 5 after using animation layers

if I paste the mocap onto the character, add layers etc then I can do it. working directly having animation in the mixer and adding animation layers this does not work correctly, it seems.

On 6/11/07, Raffael Dickreuter <raffael3d(at)gmail.com> wrote:
if I just animate and add layers I could do what you suggest. but my scenario is having mocap in the mixer and animating on top of it.
and here is where it seems to fall apart...

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto: owner-xsi(at)Softimage.COM] On Behalf Of Raffael Dickreuter
Sent: June 11, 2007 2:44 PM
To: XSI(at)Softimage.COM
Subject: bringing animation from XSI 6 to 5 after using animation layers

 

I want to use animation layers in 6 to offset animation from stuff like mocap. but I need then to bring it back into XSI 5. I thought that would be simple you just collapse the layers and it applies them as f curves. however that seems not really to work, I have a "normal" mocap clip in the mixer. whatever I get after collapse isnt the same animation that I created.

any tips or ideas on the matter would be helpful. thanks










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