RE: swift 3d
| Date : Tue, 12 Jun 2007 19:10:25 +0100 |
| To : <XSI(at)Softimage.COM> |
| From : "Kim Aldis" <XSI(at)kim-aldis.co.uk> |
| Subject : RE: swift 3d |
|
I’ve just tried a sphere here and it works OK. Can you let me
have those errors. From: owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM] On Behalf Of Ajit Menon Hi Kim Thanks again for the plugin. Couldn't spend too much r&d-ing it coz I gt thrown into
a bunch of other stuff, but a few things I noticed while test-driving: - it is slow as u mentioned... I guess this is still under
development but it would be nice to have some sort of a progress bar/ twnklng
message bar to let us know that xsi is still doing it's thing. - the other issue I came across might be from an incorrect
python install. Strangely, the plugin would export the default XSI 'man'
character ou as an eps wireframe with no errors logged; but try as I might, a
basic sphere or cylinder would always end up givng me python errors. - so far I haven't been able to export something as hidden
line, again possibly a python mis-install which I should probably correct
before I make an more notes. Thanks for publishing it though... I'm sure it'll be very
useful for some sort of flash/ print work. As a further note, possibly to Soft, it might be worth the
while to look into incorporating a vector rendering element into XSI. I know
this doesn't concern most broadcast/ vfx houses.... but the web market is quite
huge and right now it's almost totally dominated by MAX. Even Maya incorporated
a native vector renderer way back in v 4 or 4.5, I think. Seems a shame that
plugins for XSI (not just the swift3d) had been developed way back and then
just totally discarded down the line. Anways, that's enough from me. cheers again!!! Ajit On 6/11/07, Phil Williams < phil.williams(at)tinopolis.com>
wrote: Thanks
Kim! This
will hopefully save me having to export to another application… Phil From: owner-xsi(at)Softimage.COM
[mailto:
owner-xsi(at)Softimage.COM] On Behalf Of Kim Aldis
It
stamps UVs in EPS format too, by the way. Resolution independent. From: owner-xsi(at)Softimage.COM
[mailto:
owner-xsi(at)Softimage.COM] On Behalf Of Kim Aldis Try
this: http://www.kim-aldis.co.uk/index.php It's
a bit slow right now. I'll have to fix that but I'm out of time right now. Keep
me posted on how it goes. From: owner-xsi(at)Softimage.COM
[mailto:
owner-xsi(at)Softimage.COM] On Behalf Of Ajit Menon hmmm either should be fine, I think. I'm looking at exporting as EPS for some print work though a little bit of
shading would help... as it would be nice not to have to export and render via
maya. Thanks for the help! On 6/10/07, Kim Aldis <XSI(at)kim-aldis.co.uk> wrote: Hi Ajit, I've a couple of things that may
work for you, neither on the web site right now because they need a bit of work
to make them publishable. But I can forward either with some loose instructions
if you like. There's the old swuff tool,
which works well enough for most purposes but requires a little scripting. And I have an eps exporter which
I think has a minor bug but may also work for you if you have something that
will convert eps to flash. Also it only exports a single frame using the
current selection so it'll need a touch of scripting before it'll export a
sequence. Swuff does rudimentary Gourad
shading and uses a painter's algorithm for hidden surface. EPS does no shading
and no hidden surface. Painter's is a workable algorithm but not foolproof. Let me know which, if any, you'd
prefer. cheers From: owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM]
On Behalf Of Ajit Menon aah... would be awesome if u do have it. no hurry...!
On 6/6/07, Graham D Clark <mailgrahamdclark(at)gmail.com>
wrote: I have it somewhere would take a while to dig it up, I think it fd up
|
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- From: "Phil Williams" <phil.williams(at)tinopolis.com>
- Re: swift 3d
- From: "Ajit Menon" <xsiajit(at)gmail.com>
- RE: swift 3d
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