Re: swift 3d
| Date : Tue, 12 Jun 2007 14:33:03 -0400 |
| To : XSI(at)Softimage.COM |
| From : "Ajit Menon" <xsiajit(at)gmail.com> |
| Subject : Re: swift 3d |
I've just tried a sphere here and it works OK. Can you let me have those errors.
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Ajit Menon
Sent: 12 June 2007 16:54
To: XSI(at)Softimage.COM
Subject: Re: swift 3d
Hi Kim
Thanks again for the plugin.
Couldn't spend too much r&d-ing it coz I gt thrown into a bunch of other stuff, but a few things I noticed while test-driving:
- it is slow as u mentioned... I guess this is still under development but it would be nice to have some sort of a progress bar/ twnklng message bar to let us know that xsi is still doing it's thing.
- the other issue I came across might be from an incorrect python install. Strangely, the plugin would export the default XSI 'man' character ou as an eps wireframe with no errors logged; but try as I might, a basic sphere or cylinder would always end up givng me python errors.
- so far I haven't been able to export something as hidden line, again possibly a python mis-install which I should probably correct before I make an more notes.
Thanks for publishing it though... I'm sure it'll be very useful for some sort of flash/ print work.
As a further note, possibly to Soft, it might be worth the while to look into incorporating a vector rendering element into XSI. I know this doesn't concern most broadcast/ vfx houses.... but the web market is quite huge and right now it's almost totally dominated by MAX. Even Maya incorporated a native vector renderer way back in v 4 or 4.5, I think. Seems a shame that plugins for XSI (not just the swift3d) had been developed way back and then just totally discarded down the line.
Anways, that's enough from me.
cheers again!!!
Ajit
On 6/11/07, Phil Williams < phil.williams(at)tinopolis.com> wrote:
Thanks Kim!
This will hopefully save me having to export to another application…
Phil
From: owner-xsi(at)Softimage.COM [mailto: owner-xsi(at)Softimage.COM] On Behalf Of Kim Aldis
Sent: 11 June 2007 11:56
To: XSI(at)Softimage.COM
Subject: RE: swift 3d
It stamps UVs in EPS format too, by the way. Resolution independent.
From: owner-xsi(at)Softimage.COM [mailto: owner-xsi(at)Softimage.COM] On Behalf Of Kim Aldis
Sent: 11 June 2007 11:50
To: XSI(at)Softimage.COM
Subject: RE: swift 3d
Try this:
http://www.kim-aldis.co.uk/index.php
It's a bit slow right now. I'll have to fix that but I'm out of time right now. Keep me posted on how it goes.
From: owner-xsi(at)Softimage.COM [mailto: owner-xsi(at)Softimage.COM] On Behalf Of Ajit Menon
Sent: 11 June 2007 02:18
To: XSI(at)Softimage.COM
Subject: Re: swift 3d
hmmm either should be fine, I think.
I'm looking at exporting as EPS for some print work though a little bit of shading would help... as it would be nice not to have to export and render via maya.
Thanks for the help!
On 6/10/07, Kim Aldis <XSI(at)kim-aldis.co.uk> wrote:
Hi Ajit,
I've a couple of things that may work for you, neither on the web site right now because they need a bit of work to make them publishable. But I can forward either with some loose instructions if you like.
There's the old swuff tool, which works well enough for most purposes but requires a little scripting.
And I have an eps exporter which I think has a minor bug but may also work for you if you have something that will convert eps to flash. Also it only exports a single frame using the current selection so it'll need a touch of scripting before it'll export a sequence.
Swuff does rudimentary Gourad shading and uses a painter's algorithm for hidden surface. EPS does no shading and no hidden surface. Painter's is a workable algorithm but not foolproof.
Let me know which, if any, you'd prefer.
cheers
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Ajit Menon
Sent: 09 June 2007 14:41
To: XSI(at)Softimage.COM
Subject: Re: swift 3d
aah... would be awesome if u do have it. no hurry...!
On 6/6/07, Graham D Clark <mailgrahamdclark(at)gmail.com> wrote:
I have it somewhere would take a while to dig it up, I think it fd up
on something in later versions, Id recommend using Kims thing.
--
Graham D Clark
Paramount Pictures, Marx Brothers Building, Room 111, 5555 Melrose
Ave, Hollywood, CA 90038
http://www.grahamdclark.com | http://www.linkedin.com/in/grahamclark |
http://www.xsibase.com/articles .php?detail=117
On 6/6/07, Ajit Menon < xsiajit(at)gmail.com> wrote:
> Hi all
> A while back there used to be this flash/ vector exporter for XSI but it
> seems they discontinued it.
> Does anyone still have it by an chance?
>
> cheers!!!!
---
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