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Kai's pointcaches are 10 faster to generate than PO!
2007/6/13, Ajit Menon <xsiajit(at)gmail.com>:
Thanks Steve.Now I just have to find the time and RnD this... phew!!! :)
On 6/13/07, Steven Caron
<carons(at)gmail.com
> wrote:
http://softimage.wiki.avid.com/xwalkdocs/import_export_xwalk4maya_XSItoMayaSupportedSceneElementsandAttributes.htm#Rag64254
Animation
XSI Export vs. Maya Import Fcurves (constant) Yes Fcurves (linear) Yes Fcurves (spline) Yes Fcurves (hermite) Yes Fcurves (per key interpolation)
No
i have used Kai's earlier version of the tool, the updates he has made make it a great solution. it still bakes all objects out separately, but a ascii file is exported with to help you reconnect them. of course we justed used it to go from animation to lighting within XSI. didn't use it to go between applications. so i can't give any advice on that...
steven
On 6/13/07, Ajit Menon <
xsiajit(at)gmail.com> wrote: > Hey all > XSI now seems to have 2 point caching options... Point Oven and Kai's point caching plugin.
> What would be the advanages of each over the other and how well would they be suited for preserving an inter-package workflow, like maya and xsi. > I know crosswalk doesn't support curves yet which is why I was looking at point caching. Point oven seems to separate each element out separately which can get painful with a lot of objects.
> > > cheers!
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