Re: Rendermaping the fast SSS shader?

Date : Mon, 18 Jun 2007 14:10:03 +0100
To : XSI(at)Softimage.COM
From : "Alan Jones" <skyphyr(at)gmail.com>
Subject : Re: Rendermaping the fast SSS shader?
You *might* be able to if you use the split version and XSI's basic
lightmap shader.

Just run though output through the lightmap shader and have it go to
an alternative texture.

Of course there's every chance it won't work because the goblins
inside mental ray are running short of kittens since Raff started
heavily campaigning Brad again.


On 6/18/07, Andreas Bystrom <andreas.bystrom.xsi(at)googlemail.com> wrote:
hey

is there any way to rendermap the fast SSS shader?

I managed to rendermap using the split SSS shader but without the
actual SSS effect.
I know the lightmap its using is view-dependant but you can for
example put a reflective grid behind a sphere using the SSS shader and
it seems to work even though you get some weird artifacts, if I could
bake the result out somehow i could probably paint over most errors as
I only need to bake 1 frame.

cheers

-Andreas
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