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Did someone put out a Win32 version
yet?
_______________________________________ Marc Brinkley -
EA|Chicago mbrinkley [at] ea.com 312.661.7412 "I prefer the smooth texture of the HoHo over the
DingDong."
From: owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM] On Behalf Of Stuart Hall Sent:
Monday, June 18, 2007 10:11 AM To:
XSI(at)Softimage.COM Subject: RE: Native XSI LSCM
Unwrapping
It would be nice if it
supported the ABF routine as well as the LSCM.
From:
owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Stuart Hall Sent: 18 June 2007 15:19 To: XSI(at)Softimage.COM Subject: RE: Native XSI LSCM
Unwrapping
This plug-in works
great!!! I can?t believe the list is so quite in singing its praise. Everyone
prefer Roadkill?
Stuart
Hall
From:
owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Ahmidou Lyazidi Sent: 11 June 2007 14:51 To: XSI(at)Softimage.COM Subject: Re: Native XSI LSCM
Unwrapping
Ok, I understand now! Too
bad...
2007/6/11, Alan Jones <skyphyr(at)gmail.com>:
Hi Ahmidou,
The problem isn't adding another
cluster as an input port, it's the way XSI evaluates doesn't allow for
restructuring just part of the UV set and having modifications to the other
part applied below the operator. So there's no way to really develop an
interactive tool like would be ideal for this.
An option might be
having two operators - one which creates the initial UV set and a partner one
which lives in the animation stack. This way you move the pinned points in
the modeling stack and XSI shifts it all again in the animation stack - this
may provide a way of getting interactive modification of the UV set using
pins.
Anyone at Soft have an idea on this?
Cheers,
Alan.
On 6/2/07, Ahmidou Lyazidi <ahmidou.xsi(at)gmail.com> wrote: >
Wouldn't it be possible to add the samples cluster and hotplug them to the
> same operator that is unwrapping. With portgroups you can add
unlimited > inputs after your operator was created. But i'm just a low
level scripter, > so I can be completly wrong. > Anyway thanks again
for sharing! > > Ahmidou. > > 2007/6/1, Alan Jones
<skyphyr(at)gmail.com>: > >
I'm not sure on the pinned stuff - it would be very useful, but the > >
XSI operator model doesn't lend itself very well to it. > > >
> In order for it to function you'd need to create a set of UVs with
it > > (unpinned). Then use that set of UVs and create a cluster of
samples. > > From there you'd apply a second operator which takes the
mesh, and the > > UVs and the pinning cluster and recalculates
it. > > > > You'd need to mute your second operator, shift
your pinned points, > > then unmute the operator. Otherwise XSI will
just apply moves to your > > points after the new UVs. i.e. there's no
neat way for cycling stuff > > where it's possible in XSI. >
> > > Perhaps a very intelligent dev somewhere could come up with
a > > suggestion for a better way of implementing it? >
> > > Cheers, > > > > Alan. > > >
> On 6/1/07, Ahmidou Lyazidi <ahmidou.xsi(at)gmail.com >
wrote: > > > That's cool! Thank you very much. Just to know is it
planed to add the > pin > > > stuff? > > > Thanks
again > > > Ahmidou. > > > > > > 2007/6/1,
Alan Jones <skyphyr(at)gmail.com
>: > > > > Didn't I tell you all Halfy's great? > >
> > http://www.binaryiris.com/xsi/dungarees.tar.bz2 >
> > > > > > > Also anyone at Soft happen to log that bug
with unfrozen meshes and > > > > GetClusterPropertyBuilder() or
should I go fill it in? > > > > > > > >
Cheers, > > > > > > > > Alan. > > >
> > > > > On 6/1/07, Alan Jones < skyphyr(at)gmail.com > wrote: > >
> > > Not that I've been let know of yet, Ahmidou. It seems you can't
even > > > > > give windows users a gift unless you install it
and click the > buttons > > > > > for them ;-) >
> > > > > > > > > We're loving here at Fluid
though, Halfy - so another big thanks. > > > > > > >
> > > Cheers, > > > > > > > > > >
Alan. > > > > > > > > > > On 6/1/07, Ahmidou
Lyazidi < ahmidou.xsi(at)gmail.com> wrote:
> > > > > > Hi, > > > > > > Did
someone had some success to compile it for windows? > > > > >
> > > > > > > Regards > > > > > >
A. > > > > > > > > > > > > 2007/5/31,
Philipp Oeser < philipp.oeser(at)liga01.de>: >
> > > > > > Ah, nice info! > > > > > >
> opens up a whole new range of possibilities... > > > > >
> > [note to myself: - (1) plant a tree! (2) build a house! (3)
wrap > > > > > > > blender's magic fluid control! :) ]
> > > > > > > > > > > > > >
thanx again for the effort, halfdan/alan > > > > > >
> > > > > > > > Philipp > > > > >
> > > > > > > > > Alan Jones schrieb: >
> > > > > > > I think it was also to do with dynamic vs
static linking. > Because > > > it's > > > >
> > > > distributed in an unlinked form the user is linking it at
> runtime. > > > > > > > > This means the
linking is part of use, not distribution - at > least > > >
> > > > > that's the impression further research gave. >
> > > > > > > > > > > > > > >
Cheers, > > > > > > > > > > > > >
> > > Alan. > > > > > > > > > >
> > > > > > On 5/30/07, Halfdan Ingvarsson < hingvars(at)softimage.com > >
wrote: > > > > > > > >> This is based on confusion
around the GPL "linking clause" > which > > > > > >
> >> applies to works that "derive" from GPL-ed software (ie.
the > > > > > > > >> "derived" software cannot
work without linking to a GPL-ed > > > software). > > >
> > > > >> > > > > > > > >> The
linking clause does not apply in this case since XSI > doesn't >
> > > > > > >> require the plugin in order to run. So
XSI is not a > derivative > > > work > > > >
> > > >> of the plugin in that sense. > > > > >
> > >> > > > > > > > >> This is an
important distinction, because otherwise you > wouldn't > > >
be > > > > > > > >> able to run opensource apps on
windows, since they require > > > windows in > > > >
> > > >> order to work. > > > > > > >
>> > > > > > > > >> The LGPL removes this
requirement and is used for most, if > not > > > all, >
> > > > > > >> system libraries on Linux, since closed
source applications > > > require > > > > > >
> >> them in order to run on Linux. > > > > > >
> >> > > > > > > > >> Alan's original
impression was that it went both ways, which > is > > >
not > > > > > > > >> the case > > >
> > > > >> > > > > > > > >> (I'm
only using Linux here since it represents a mixed > GPL/LGPL > >
> > > > > >> environment that closed source applications
run on). > > > > > > > >> > > > >
> > > > > > > > > > > > > >
> > > -- > > > > > > > > > > >
> > > > > > > > > > LIGA_01 COMPUTERFILM
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