Re: Native XSI LSCM Unwrapping

Date : Mon, 18 Jun 2007 21:05:22 +0300
To : XSI(at)Softimage.COM
From : "Mikko Ronkainen" <noratio(at)kolumbus.fi>
Subject : Re: Native XSI LSCM Unwrapping
Confirm just the same. Place the Dungarees.32.dll and Dungarees32.so in your workgroup(or user dir)/Application/Plugins and boot xsi and you should see it in texture projections.

Mikko

On Mon, 18 Jun 2007 20:13:12 +0300, Doug Nicola <doug(at)realfunart.com> wrote:

Here's the steps for Win32, don't know if linux would be different

- put some kind of projection on your mesh
- make a cluster for your edge cuts
- run Dunwrap (under propertry->texture projection
- pick mesh
- pick cluster
- pick texture projection

now there is the DunwrapOp with a couple of options, and the unwrapped
mesh.

~Doug

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM]On
Behalf
Of Michael Gangolf
Sent: Monday, June 18, 2007 10:33 AM
To: XSI(at)Softimage.COM
Subject: Re: Native XSI LSCM Unwrapping


Can someone make a quick tutorial on how to use it (unwrap a sphere)? Won't work for me (using linux version).

Regards,
Michael
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