Re: Controlling Reflection/Refraction

Date : Mon, 18 Jun 2007 13:30:59 -0700
To : XSI(at)Softimage.COM
From : "Steven Caron" <carons(at)gmail.com>
Subject : Re: Controlling Reflection/Refraction
Francois, do you know if this shader is a component of the architectural shader?

On 6/18/07, Francois Lord <francoislord(at)gmail.com > wrote:
Hi Michaël,

In XSI 6.x, there is a new reflection shader that can fade its effect
according to the distance. It's not in the Nodes menu though. You have
to select "More..." to get to the file browser and select the shader
called Glossy_Reflection.

Michaël Bentitou wrote:
>
> Hi list –
>
> I have this object, say a rounded rectangle. On one side, there's an
> emboss - it's actual geometry. The object is refracting and
> reflecting. It looks good and all except the backside of the object is
> reflecting the emboss in the front. That's what I would like to avoid.
>
> Can I control the Reflection and Refraction based on distance to get
> around this? Is it possible? Any other suggestions?
>
> Thanks,
>
> -=mb.
>

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