RE: Controlling Reflection/Refraction

Date : Mon, 18 Jun 2007 16:41:46 -0400
To : <XSI(at)Softimage.COM>
From : Michaël Bentitou <michaelb(at)hybride.com>
Subject : RE: Controlling Reflection/Refraction
 Ahh cool thanks Francois I'll try this out!

-=mb.


> -----Original Message-----
> From: Francois Lord [mailto:francoislord(at)gmail.com]
> Sent: Monday, June 18, 2007 4:24 PM
> To: XSI(at)Softimage.COM
> Subject: Re: Controlling Reflection/Refraction
> 
> Hi Michaël,
> 
> In XSI 6.x, there is a new reflection shader that can fade its effect
> according to the distance. It's not in the Nodes menu though. You have
> to select "More..." to get to the file browser and select the shader
> called Glossy_Reflection.
> 
> Michaël Bentitou wrote:
> >
> > Hi list ?
> >
> > I have this object, say a rounded rectangle. On one side, there?s an
> > emboss - it?s actual geometry. The object is refracting and
> > reflecting. It looks good and all except the backside of the object
is
> > reflecting the emboss in the front. That?s what I would like to
avoid.
> >
> > Can I control the Reflection and Refraction based on distance to get
> > around this? Is it possible? Any other suggestions?
> >
> > Thanks,
> >
> > -=mb.
> >
> 
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