I don't want to get off on a rant here, but the way you set your render settings is a lot more complicated now, and it doesn't need to be.
I can see the value of having global settings, but the interface is really difficult to understand the rationale. For example, why is aliasing min/max and sampling on a different page than the sample filter, type? They are dependant on one another, so why split them up??
Does motion blur really need 3 places to set values? Scene MB is set on the scene render options page, pass motion blur is enabled on the pass page, then finally, motion blur sampling contrast, steps shutter are set in the renderer options.
Seems to me that having one page with options set apart from one another as global and local to a pass could be simply done by some
kind of color coding instead.
There's some good stuff, I like the way naming and location are set now with filters, that makes much more sense, but it's overall taken a step back as far as I am concerned.
Am I alone here on this? I know it's been a topic of frustration for a number of people I've worked with. There was nothing wrong with the render settings in previous versions, it needed some additions but I don't understand why the whole thing was re-worked into something so... awkward.
E
Freelance 3-D Animator, F/X Artist