Re: Managing render settings...
| Date : Tue, 19 Jun 2007 15:27:21 -0400 |
| To : XSI(at)Softimage.COM |
| From : "Byron Nash" <byronnash(at)gmail.com> |
| Subject : Re: Managing render settings... |
On 6/19/07, Kris Rivel <krisrivel(at)gmail.com> wrote:
The setup in v6.01 is much better than in v6. If you haven't spent much time using it, I would recommend really giving it a chance. It doesn't sound like you've used v6 in production very much if at all. I've been using v6 for awhile now on several projects and I've really gotten used to the new render setup. I don't know...maybe I'm alone on this but I do like it better than v5.
KrisOn 6/19/07, Andi Farhall < andi(at)clearpost.co.uk> wrote:I ranted about this when i first looked at 6, much better control with the local global thing but a really messy implementation of it that is a backward step in time saving terms instead of the time saver it's supposed to be. I can only assume they didnt have time to do any work on the layout of it so i'm hoping that the next point release will have this sorted. Having said that 6 or 6.01 is the first release of xsi since 2 that i haven't jumped on and used straight away, it just makes me nervous...A.-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM]On Behalf Of Eric Lampi
Sent: Tuesday, June 19, 2007 7:27 PM
To: XSI(at)Softimage.COM
Subject: Managing render settings...I don't want to get off on a rant here, but the way you set your render settings is a lot more complicated now, and it doesn't need to be.
I can see the value of having global settings, but the interface is really difficult to understand the rationale. For example, why is aliasing min/max and sampling on a different page than the sample filter, type? They are dependant on one another, so why split them up??
Does motion blur really need 3 places to set values? Scene MB is set on the scene render options page, pass motion blur is enabled on the pass page, then finally, motion blur sampling contrast, steps shutter are set in the renderer options.
Seems to me that having one page with options set apart from one another as global and local to a pass could be simply done by some kind of color coding instead.
There's some good stuff, I like the way naming and location are set now with filters, that makes much more sense, but it's overall taken a step back as far as I am concerned.
Am I alone here on this? I know it's been a topic of frustration for a number of people I've worked with. There was nothing wrong with the render settings in previous versions, it needed some additions but I don't understand why the whole thing was re-worked into something so... awkward.
E
Freelance 3-D Animator, F/X Artist
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Byron Nash
www.armoredsquirrel.com
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