RE: Controlling Reflection/Refraction
| Date : Tue, 19 Jun 2007 15:30:54 -0400 |
| To : <XSI(at)Softimage.COM> |
| From : Michaël Bentitou <michaelb(at)hybride.com> |
| Subject : RE: Controlling Reflection/Refraction |
|
Not sure if it’s a component or not, but the architectural shader is pretty cool. There’s
some pretty cool options in the ‘Additional Options’ tab, notably the
‘Turn Off Weak Internal Reflections’ options. Very
Nice….
BTW Francois, the Glossy Reflection shader is
pretty cool in 6.x .. It helps the problem a lot, although
I’m not sure it will solve the problem completely. I don’t have the
real scene in front of me right now, but testing it with something else showed
that it might work. And if I remember correctly, I was using the
T2S_Illumination node in the original scene… That might be even trickier. If
someone from Softimage is listening – if you do a search in the
installation directory of XSI 6.xx, there’s an image called ‘glossy_render_backside.jpg’. It illustrates the
rendering of the back of the material as “inside” or “outside”. It
looks like what I’m looking for, however in the Glossy_Reflection shader, there’s
no ON/OFF option for this feature. Is
this an unexposed mental ray feature? Can I get to it? Thanks all, -=mb. -----Original Message----- Francois, do you know if
this shader is a component of the architectural shader? On 6/18/07, Francois
Lord <francoislord(at)gmail.com
> wrote: Hi Michaël, |
- References:
- Re: Controlling Reflection/Refraction
- From: "Steven Caron" <carons(at)gmail.com>
- Re: Controlling Reflection/Refraction
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