I don't want to get off on a rant here, but the way you set your render
settings is a lot more complicated now, and it doesn't need to be.
I can see the value of having global settings, but the interface is really
difficult to understand the rationale. For example, why is aliasing min/max
and sampling on a different page than the sample filter, type? They are
dependant on one another, so why split them up??
Does motion blur really need 3 places to set values? Scene MB is set on the
scene render options page, pass motion blur is enabled on the pass page,
then finally, motion blur sampling contrast, steps shutter are set in the
renderer options.
Seems to me that having one page with options set apart from one another as
global and local to a pass could be simply done by some kind of color coding
instead.
There's some good stuff, I like the way naming and location are set now with
filters, that makes much more sense, but it's overall taken a step back as
far as I am concerned.
Am I alone here on this? I know it's been a topic of frustration for a
number of people I've worked with. There was nothing wrong with the render
settings in previous versions, it needed some additions but I don't
understand why the whole thing was re-worked into something so... awkward.
E
Freelance 3-D Animator, F/X Artist
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