Re: XSI camera in Zbrush

Date : Wed, 20 Jun 2007 16:35:40 -0700
To : XSI(at)Softimage.COM
From : Bradley Gabe <withanar(at)stanwinston.com>
Subject : Re: XSI camera in Zbrush
Here's an experiment to try:

-Apply a UV map on the objects in zbrush, then export them to OBJ with UV's.
-Import into XSI with UV maps from zbrush.
-Apply a light or vector shade onto the objects from the camera's POV so that anything the camera sees changes luminosity or color.
-Bake the results into a texture map using the UV's from zbrush.
-In zbrush, assign the baked texture maps onto the tools.

If this works, then anywhere that has a color change in zbrush will tell you the camera POV from XSI.

there is no sdk, just very limited zscript commands.
Someone needs to hack the ztl format one day ...
Any way there is no camera in zbrush but only active tool rotation.
Maybe the easiest way would be to reverse the camera matrix find the 
object transform and see if zscript provide commands to transform active 
tool, which should be possible according to 
http://pixologic.com/home/z2coderef.html
*TransformSet* 
[TransformSet,xPos,yPos,zPos,xScale,yScale,zScale,xRotate,yRotate,zRotate]
Sets new transformation values for the active 3D object.


Mathieu Leclaire wrote:

> Hmmm… which brings me to my next question. Is there an SDK for Zbrush?
>
> Mathieu Leclaire
>
> R&D Programmer
>
> Hybride Technologies
>
> "Yesterday is history, tomorrow is a mystery, today is a gift and that 
> is why it's called the present"
>
> -----Original Message-----
> *From:* Wayne Williams [mailto:w1343(at)comcast.net]
> *Sent:* Wednesday, June 20, 2007 6:23 PM
> *To:* XSI(at)Softimage.COM
> *Subject:* Re: XSI camera in Zbrush
>
> I would suggest adding just getting the objects subd'd up a level or 
> two and get in the base volumes and see if those are popping where 
> they should. Then when the cam flys close to the objects that have 
> good volumes and such, throw the detail at them. You could also try 
> baking out displacement maps for *quick* preview in xsi. This would be 
> a prime candidate for Custom Display Host plugin maybe?
>
> ----- Original Message -----
>
> *
> From: Mathieu Leclaire <mailto:mleclair(at)hybride.com>
> *
>
> **To:* XSI(at)Softimage.COM <mailto:XSI(at)Softimage.COM> *
>
> **Sent:* Wednesday, June 20, 2007 6:19 PM*
>
> **Subject:* RE: XSI camera in Zbrush*
>
> * *
>
> *Just to add a little precision to my question. I know Zbrush has no 
> cameras and is mostly designed for characters but like my modeler 
> says, when you are dealing with a set, it’s hard sometimes to know 
> where you are adding the right details or not and importing all that 
> dense geometry in XSI can be pretty long so if their was a way to make 
> this more interactive, it would be much more efficient. Anyone ever 
> had to deal with such an issue? Any suggestions?*
>
> * *
>
> *Mathieu Leclaire*
>
> *R&D Programmer*
>
> *Hybride Technologies*
>
> * *
>
> *"Yesterday is history, tomorrow is a mystery, today is a gift and 
> that is why it's called the present"*
>
> * *
>
> *-----Original Message-----
> *From:* Mathieu Leclaire [mailto:mleclair(at)hybride.com]
> *Sent:* Wednesday, June 20, 2007 6:09 PM
> *To:* XSI(at)Softimage.COM
> *Subject:* XSI camera in Zbrush*
>
> * *
>
> *OK first off, I don’t know much about Zbrush so excuse my ignorance. 
> I though I’d ask you guys first before digging into the software.*
>
> * *
>
> *Is there a way to import an XSI animated camera into Zbrush? My 
> modelers want to be able to check what part of the set is actually on 
> screen before adding more details so I said I’d investigate the matter.*
>
> * *
>
> *I have a second question but I’ll put it in a separate email.*
>
> * *
>
> *Mathieu Leclaire*
>
> *R&D Programmer*
>
> *Hybride Technologies*
>
> * *
>
> *"Yesterday is history, tomorrow is a mystery, today is a gift and 
> that is why it's called the present"*
>
> * *
>


-- 
Bradley R. Gabe | Senior Creature TD | Stan Winston Studio

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