RE: Zbrush shading in XSI
| Date : Thu, 21 Jun 2007 11:16:56 -0400 |
| To : <XSI(at)Softimage.COM> |
| From : "Mathieu Leclaire" <mleclair(at)hybride.com> |
| Subject : RE: Zbrush shading in XSI |
|
Yes, thatâs
exactly what I mean. Mathieu Leclaire R&D Programmer Hybride Technologies "Yesterday is history, tomorrow is a
mystery, today is a gift and that is why it's called the present" -----Original
Message----- If I am not
mistaken, he is referring to the real time shading look in Zbrush3. Regardless
of the displacement or not, objects in Zbrush3 have a kind of real time
subsurface shading look to them, not unlike a shaded marble or other semi
transparent stone, which makes sense considering it's intended appeal to
classical sculptors. Not sure I understand the question.
Zbrush 2 and 3 use built in displacement maps to achieve their look within the
app. You can get the same look in XSI if you also bring in the
displacment maps the zbrush can generate for that purpose. I'm repeating
myself if you read my first email but first off, I don't know much about Zbrush
so excuse my ignorance. I though I'd ask you guys first before digging into the
software.
|
- References:
- Re: Zbrush shading in XSI
- From: Bradley Gabe <withanar(at)stanwinston.com>
- Re: Zbrush shading in XSI
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